Making a Custom Melee WeaponReport
English:Making a Custom Melee Weapon · Items & Equipment
This article is a Work in Progress. It may contain out of date or incomplete information.
This article is a Work in Progress. It may contain out of date or incomplete information.
See also Creating Custom Weapons about putting the weapon in game.
Polycount of a weapon mesh object must be less than 8000 vertices (tricount under 4000).
A weapon object can only have one material. Even if you have separate materials set in Blender, in Kenshi they are using only the one texture.
Texture for a melee weapon should follow the vanilla UV layout. Use of vanilla UV layout is (semi)mandatory. This is because the game randomizes weapon quality in vendors and when crafting, same mesh may be used with ANY vanilla texture.
Diffuse: .dds, 90% alpha, mipmaps enabled, binary sizing (512x512, 1024x1024 etc.) and DXT5
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